VOLTRONTECHNOLOGY
Voltron Technology · The Next Generation of Simulation

Purpose-BuiltVisual Systems

Engineered for the Experience.

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Purpose-Built Visual Systems

Visual systems should be engineered around the experience they need to deliver, not constrained by conventional display geometry.

Voltron Technology develops advanced, purpose-built visual systems that combine innovative display architectures, high-density visual technology, image processing, and GPU computing to meet demanding application requirements.

From immersive aviation simulation and military training to motorsports, gaming, and specialized visualization environments, Voltron engineers integrated solutions that balance visual performance, physical footprint, and system complexity.

PurposeBuilt
Geometry

Designed for the Application.

Visual-system design starts with a clear requirement: what users must see, where they must see it, and with what precision.

Voltron balances field of view, viewing distance, angular resolution, display shape, footprint, and image quality to deliver the required visual experience.

We engineer each geometry around the system’s operational, spatial, and performance requirements, not a standard display configuration.

The design integrates the display with image generation, video processing, computing, synchronization, and mechanical systems.

Principle

The goal is not more pixels or a larger screen. It is the required performance in the right geometry.

Speed

Engineering Agility. Faster Execution.

Voltron combines specialized engineering, agile development, and direct manufacturing relationships to move quickly from concept to implementation.

Rapid prototyping, testing, and refinement reduce risk, simplify integration, and address application-specific requirements beyond conventional display products.

Faster iteration reduces risk from concept through integration.

  1. Stage 01Concept
  2. Stage 02Rapid prototyping
  3. Stage 03Testing and refinement
  4. Stage 04Integration
More Than a Display

Integrated Visual-System Engineering

Voltron integrates the core elements of a complete visual system:

  1. 01Purpose-built display geometry and mechanical designStructure
  2. 02MicroLED COB and OLED display technologiesDisplay
  3. 03Image warping and geometric correctionImage
  4. 04Video processing and display controlProcessing
  5. 05Timing, synchronization, and system integrationIntegration
  6. 06Serviceability and lifecycle supportLifecycle
Our Product Portfolio

Designed for Today’s Applications.

Engineered for New Possibilities.

HALO, REACH, and LENS demonstrate how Voltron adapts display technology, geometry, and system architecture to meet distinct application requirements. These platforms represent proven starting points, not the limits of what we can engineer.

HALO compound-curved immersive visual system with its entrance open, showing a cockpit seat in front of a sky and runway scene
Flagship · Compound-curved
Compound-Curved Immersive Visual System

Purpose-Built Geometry for High-Fidelity Simulation

0.9mm
MicroLED COB pixel pitch
42.5M
Pixels · 8192 × 5184
2.5arcmin
Forward-corner angular resolution per OLP
120Hz
Frame rate

Immersion Engineered Through Geometry

HALO is Voltron Technology’s flagship immersive visual system, combining compound-curved MicroLED COB technology with purpose-built geometry for demanding simulation environments.

Rather than forcing every application into a constant-radius cylinder, HALO balances field of view, viewing distance, angular resolution, and footprint around the intended experience.

The result is extensive visual coverage in an architecture designed for cockpit integration.

Built Around the Training Environment

HALO’s geometry is engineered around the viewer, the cockpit, and the installation, not simply the display surface.

The reference configuration provides substantial access for cockpit assemblies and training equipment while maintaining an immersive visual envelope.

Integrated From Display to Simulation

HALO brings display technology, image generation, scalable GPU computing, video processing, image mapping, and geometric correction into a coordinated visual system.

This integrated approach supports third-party simulation environments and simplifies system-level deployment.

Designed for High-Value Applications

HALO is designed for advanced aviation simulation, high-fidelity aircraft training, mission rehearsal, research environments, and specialized immersive visualization.

Its adaptable architecture gives customers and system integrators a proven starting point for application-specific visual performance.

Technical Specifications

HALO · Reference configuration

Display and optical performance

Display technology
MicroLED
LED packaging
COB (Chip-on-Board)
Pixel pitch
0.9 mm
Geometry
Compound-curved corners
Resolution
8192 × 5184
Pixel count
42.5 million
Forward-center angular resolution
2.6 arcmin/OLP
Forward-corner angular resolution
2.5 arcmin/OLP
Lateral angular resolution
4.1 arcmin/OLP
Frame rate
120 Hz
Luminance
500–550 cd/m²
Contrast ratio
≥5,000:1

Physical specifications

Depth
14.1 ft
Width
12.0 ft
Height
9.1 ft
Additional service and equipment space
Installation-dependent

Processing and computing

Video processing
Integrated LED video-processing architecture
Image-generator integration
Third-party platforms supported
Geometric correction
Application-specific image mapping and warping
Required IG channels
4

Electrical and lifecycle

Electrical requirements
5 × 110 V AC, 20 A circuits
Thermal management
Active ventilation and cooling provisions
LED lifetime
100,000 hours
Serviceability
Modular, hot-swappable architecture
Included spares
Critical spare components included
Additional spares
Optional packages available

Demonstrated integration. HALO’s pre-production system successfully completed aircraft cockpit integration in Q1 2026.Experience the pre-production HALO system at Voltron Technology, Booth 2321, during I/ITSEC 2026.

Published dimensions are nominal. Brightness and contrast values are manufacturer-rated display-component specifications. Electrical service is estimated. Actual integration and support requirements depend on the application.

REACH cylindrical MicroLED visual system with a continuous mountain and lake scene wrapping around the interior
Configurable · Cylindrical
Configurable Cylindrical Immersive Visual System

Scalable Visual Coverage for Simulation and Entertainment

240Hz
Display frame-rate capability
19.4M
Pixels · 7680 × 2520
~2.5arcmin
Angular resolution per OLP at 8.0 ft
16.0ft
Internal diameter

Immersion Configured Around the Application

REACH is Voltron Technology’s configurable cylindrical MicroLED visual system, designed for simulation, training, gaming, and immersive entertainment applications requiring continuous curved visual coverage.

Its constant-radius architecture can be configured around the required horizontal field of view, viewing radius, and physical environment.

Built for Configurable Visual Coverage

REACH provides a scalable foundation for applications that need anything from focused forward views to broad cylindrical immersion.

Optional LED floor and ceiling surfaces can extend the visual environment when the application requires greater coverage.

The result is an immersive architecture that can scale without forcing customers into one fixed configuration.

Integrated From Display to Experience

REACH coordinates MicroLED COB displays, video processing, scalable GPU computing, image generation, geometric correction, and display control as an integrated visual system.

Its adaptable architecture supports third-party simulation environments and a wide range of training and entertainment applications.

Close detail of the REACH curved exterior surface
Consistent Geometry. Adaptable Experience.

The cylindrical display maintains a consistent viewing relationship across its surface when the design eye is positioned at the center of curvature.

Viewing radius, display extent, and system dimensions can be selected to support the intended experience and installation.

Plan view of a REACH cylinder with the selected horizontal field of view DESIGN EYE FORWARD 16.0 FT INTERNAL DIAMETER
180°

Field of view is customizable; the reference configuration is pictured at 180°. Voltron works with customers to establish the field of view, viewing geometry, visual performance, image-generation integration, and installation requirements for each REACH configuration.

Technical Specifications

REACH · Reference configuration

Display and optical performance

Display technology
MicroLED
LED packaging
COB (Chip-on-Board)
Pixel pitch
0.9 mm
Geometry
Single-axis, constant-radius cylinder
Resolution
7680 × 2520
Pixel count
19.4 million
Angular resolution
~2.5 arcmin/OLP @ 8.0 ft
Field of view
Customizable, pictured at 180°
Display frame-rate capability
240 Hz
Luminance
500–550 cd/m²
Contrast ratio
≥5,000:1
Optional extensions
LED floor and/or ceiling

Physical specifications

Diameter
16.0 ft internal · 16.7 ft external
Height
8.0 ft
Installed dimensions
Depend on selected cylindrical arc and configuration

Processing and computing

Video processing
Integrated LED video-processing architecture
Image-generator integration
Third-party platforms supported
Geometric correction
Image mapping and warping as required
Required IG channels
2

Electrical and lifecycle

Electrical
5 × 110 V AC, 20 A circuits
Thermal management
Active ventilation and cooling
LED lifetime
100,000 hours
Serviceability
Modular, hot-swappable architecture
Included spares
Critical spare components included
Additional spares
Optional packages available

Performance and dimensions describe the current reference configuration. The outer-diameter estimate includes an allowance for cabinets and supporting structure. Brightness and contrast are manufacturer-rated component values.

LENS flexible OLED visual system with curved panels displaying the Voltron mark, set inside an LED volume
Compact · Flexible OLED
Compact, High-Fidelity Immersive Visual System

Adaptable Visual Performance for Space-Constrained Environments

0.315mm
Flexible OLED pixel pitch
150,000:1
Contrast ratio
~200°
Horizontal FOV, up to, configuration-dependent
107.8M
Pixels, upper reference configuration (from 74.7 M)

High Fidelity Engineered for Limited Space

LENS is Voltron Technology’s configurable visual-system architecture for simulation environments where space is limited but visual acuity and immersion remain essential.

Using high-density flexible OLED technology, LENS adapts panel arrangement, orientation, and viewing distance to the application.

The result is high-fidelity visual coverage within a compact installation footprint.

Built Around the Available Space

LENS provides an immersive alternative when a larger cylindrical or compound-curved structure is not practical.

Its configurable architecture can expand horizontal or vertical coverage while accommodating existing rooms, training devices, and installation constraints.

Flexible Geometry. Application-Specific Coverage.

LENS uses flexible displays, GPU-based image generation, and geometric correction to create application-specific visual arrangements.

Panel configuration and image mapping are coordinated to preserve visual continuity across the intended field of view.

Integrated for Specialized Applications

LENS can be adapted to compact aviation trainers, vehicle simulation, research environments, and other specialized immersive applications.

Its adaptable architecture gives customers and system integrators a proven starting point for space-conscious visual performance.

Technical Specifications

LENS 1.1 · Reference configuration

Display and optical performance

Display technology
Flexible OLED
Resolution
3840 × 2160
Pixel pitch
0.315 mm
Angular resolution
2.0–3.0 arcmin/OLP, configuration-dependent
Horizontal FOV
Up to approximately 200°, configuration-dependent
Frame-rate capability
120 Hz
Contrast ratio
150,000:1

Physical specifications

Depth
8.7 ft
Width
8.3 ft
Height
8.5 ft
Reference
Based on the LENS 1.1 configuration

Processing and computing

Image generation
GPU / image-generator-based
Geometric correction
GPU and image-generation processing
Third-party image-generation integration
Supported

Electrical and lifecycle

Estimated reference electrical service
2 × 110 V AC, 15 A circuits
Manufacturer-rated panel lifetime
30,000 hours
Included spares
Critical spare components included
Additional spares
Optional packages available

Configurable by design. LENS is engineered around the application rather than a single display arrangement.Physical dimensions, total pixel count, electrical service, visual coverage, and processing requirements vary by configuration.

Reference dimensions and electrical requirements describe the LENS 1.1 configuration. Display performance figures and panel characteristics are configuration-dependent.

Beyond Today’s Geometries

Future configurations can extend beyond today’s compound-curved, cylindrical, and compact architectures, adapting shape, scale, display technology, and system performance to the application.

HALO REACH LENS

Different geometries. Different applications. One adaptable engineering platform for what comes next.

Proven Performance & Integration

Advancing Immersive Visual Technology

From 2023 to 2025, Voltron developed three prototype visual systems in support of U.S. Air Force Detachment 24, the Air Education and Training Command’s research and development arm for pilot training. Each system explored a distinct combination of display geometry, viewing distance, angular resolution, and visual coverage using a 0.9 mm LED pixel pitch. The resulting engineering foundation now informs Voltron’s HALO, REACH, and LENS platforms.

2023–2025
U.S. Air Force · Detachment 24

Three prototype visual systems, each exploring a distinct combination of geometry, viewing distance, angular resolution, and coverage at 0.9 mm pixel pitch.

Q1 2026
HALO · Boeing T-7 GBTS

Voltron integrated its pre-production HALO immersive visual system with Boeing’s T-7 Ground Based Training System, demonstrating compound-curved MicroLED technology in an aircraft training environment.

Ongoing
LENS · Boeing F/A-18

Voltron is also supporting LENS integration activities for Boeing’s F/A-18 training programs.

Proven Platform Integration: Advanced Aviation Training Applications. Together, these efforts demonstrate Voltron’s ability to adapt and integrate purpose-built visual architectures across different aircraft training environments.

Flexible Integration. Proven Interoperability.

Voltron engineers HALO, REACH, and LENS to work with customer-selected image-generation, computing, and synthetic-environment technologies.

Metrea · NOR

All three visual systems have been integrated with Metrea’s NOR capability, a shared, high-fidelity synthetic environment for physics-based simulation across air, land, sea, and electromagnetic spectrum domains. This work demonstrates that Voltron’s display architectures can support multiple geometries and simulation applications within a common environment.

AirLandSeaElectromagnetic spectrum

Voltron’s integration scope includes image warping, geometric correction, display processing, and system-level configuration.

High-Performance Visual System Requirements Guide

High-Performance Visual System Requirements

Customer-Ready Specifications for Simulation and Training

  1. VS-001

    Training Task Support

    The visual system shall support [identified training tasks] and provide the visual cues required to perform and assess those tasks. The supplier shall demonstrate compliance in the proposed configuration.

  2. VS-002

    Field of View

    From the designated design eyepoint, the visual system shall provide at least [X°] horizontal by [Y°] vertical coverage, including [required forward, lateral, overhead, downward, and rear-quarter regions].

  3. VS-003

    Geometry and Footprint

    The supplier shall engineer the display geometry to meet field-of-view, visual-acuity, equipment-integration, and access requirements within a maximum installation envelope of [L × W × H]. Dimensional drawings and design-eye analyses shall be provided.

  4. VS-004

    Continuous Direct-View Presentation

    The visual system shall use a continuous direct-view display architecture across the required field of view. Front or rear projection, overlapping projected images, and projection edge blending shall not be used. Visible luminance, color, or geometric discontinuities that interfere with required visual cues shall not be permitted.

  5. VS-005

    Angular Resolution

    Installed-system angular resolution shall not exceed [X.X arcmin/OLP] in [critical region] and [Y.Y arcmin/OLP] in [other region], measured from the design eyepoint using an agreed method. The supplier shall identify pixel pitch, design-eye distance, and resulting angular resolution; pixel pitch or total pixel count alone shall not establish compliance.

  6. VS-006

    Direct-View Image Performance

    The installed direct-view system shall provide adjustable luminance of at least [X cd/m²], contrast of at least [X:1], maximum black-state luminance of [X cd/m²], and luminance uniformity within [X%] under defined day, dusk, and night conditions. The supplier shall identify display packaging, pixel pitch, rated performance, and installed operating range.

  7. VS-007

    MicroLED Display Architecture

    The visual system shall use fine-pitch MicroLED technology with chip-on-board (COB) or approved-equivalent packaging. Pixel pitch shall not exceed [X.X mm]. The display architecture shall support the specified geometry, viewing distance, angular resolution, frame rate, serviceability, and lifecycle requirements.

  8. VS-008

    Performance Retention

    The visual system shall retain at least [X%] of accepted initial luminance and remain within specified contrast and uniformity limits for [X operating hours] under the approved calibration and maintenance program.

  9. VS-009

    Frame Rate and Motion

    The display shall support at least [X Hz] frame rate and provide acceptable motion presentation for the identified training tasks. The supplier shall separately state display frame rate, image-generator rendering rate, and internal display refresh frequency.

  10. VS-010

    Equipment Integration

    The visual-system architecture shall accommodate the designated [cockpit/training device], including installation, removal, operator access, and maintenance. A clear access opening of at least [W × H] shall be provided where equipment movement is required.

  11. VS-011

    Image-Generator Integration

    The visual system shall integrate with [customer-selected image generator or synthetic environment] and provide all required image mapping, geometric correction, synchronization, display control, and processing functions for the proposed architecture.

  12. VS-012

    Electrical and Thermal Infrastructure

    The supplier shall document electrical service, supporting equipment, ventilation, and thermal-management requirements. Under [defined test condition], the temperature increase at the operator location shall not exceed [X °C] above ambient.

  13. VS-013

    Modular Display Serviceability

    Direct-view display modules shall be [front/rear]-serviceable and individually field replaceable. Routine module replacement shall be completed within [X minutes], operational readiness restored within [Y minutes], and full-system recalibration shall not be required after routine replacement.

  14. VS-014

    Lifecycle and Availability

    The supplier shall document planned maintenance, component life, degradation, refurbishment or replacement intervals, expected downtime, and recommended spares. The system shall achieve [X%] operational availability over [defined period].

  15. VS-015

    Delivery Schedule

    The supplier shall design, manufacture, deliver, install, integrate, and commission the system within [X months] of contract award. The schedule shall identify design approval, factory acceptance, delivery, installation, and final acceptance milestones.

  16. VS-016

    Verification and Acceptance

    Compliance shall be verified through agreed engineering analysis, manufacturer documentation, dimensional inspection, installed-system testing, and integration or maintenance demonstrations. Test methods and acceptance thresholds shall be approved before testing; component ratings shall not substitute for installed-system performance.

Voltron Technology · Specify the Task. Engineer the Experience.

Next Step

Engineered for Your Application.

Every visual-system application presents a different combination of operational, spatial, and program requirements.

Voltron works with customers and system integrators to translate those requirements into architectures that balance visual performance, geometry, installation constraints, and schedule.

Purpose-BuiltVisual Systems.Engineered forthe Experience.

I/ITSEC 2026 · Booth 2321
Inquiries

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