Purpose-BuiltVisual Systems
Engineered for the Experience.
Visual systems should be engineered around the experience they need to deliver, not constrained by conventional display geometry.
Voltron Technology develops advanced, purpose-built visual systems that combine innovative display architectures, high-density visual technology, image processing, and GPU computing to meet demanding application requirements.
From immersive aviation simulation and military training to motorsports, gaming, and specialized visualization environments, Voltron engineers integrated solutions that balance visual performance, physical footprint, and system complexity.
Designed for the Application.
Visual-system design starts with a clear requirement: what users must see, where they must see it, and with what precision.
Voltron balances field of view, viewing distance, angular resolution, display shape, footprint, and image quality to deliver the required visual experience.
We engineer each geometry around the system’s operational, spatial, and performance requirements, not a standard display configuration.
The design integrates the display with image generation, video processing, computing, synchronization, and mechanical systems.
The goal is not more pixels or a larger screen. It is the required performance in the right geometry.
Engineering Agility. Faster Execution.
Voltron combines specialized engineering, agile development, and direct manufacturing relationships to move quickly from concept to implementation.
Rapid prototyping, testing, and refinement reduce risk, simplify integration, and address application-specific requirements beyond conventional display products.
Faster iteration reduces risk from concept through integration.
- Stage 01Concept
- Stage 02Rapid prototyping
- Stage 03Testing and refinement
- Stage 04Integration
Integrated Visual-System Engineering
Voltron integrates the core elements of a complete visual system:
- 01Purpose-built display geometry and mechanical designStructure
- 02MicroLED COB and OLED display technologiesDisplay
- 03Image warping and geometric correctionImage
- 04Video processing and display controlProcessing
- 05Timing, synchronization, and system integrationIntegration
- 06Serviceability and lifecycle supportLifecycle
Designed for Today’s Applications.
Engineered for New Possibilities.
HALO, REACH, and LENS demonstrate how Voltron adapts display technology, geometry, and system architecture to meet distinct application requirements. These platforms represent proven starting points, not the limits of what we can engineer.
Compound-Curved Immersion
A purpose-built MicroLED COB architecture for extensive visual coverage within an optimized footprint. HALO balances angular resolution, viewing distance, immersion, and installation requirements.
Defining capabilityHigh visual coverage through compound-curved geometry.
- Compound-curved 0.9 mm MicroLED COB architecture
- 42.5 million pixels
- Extensive visual coverage within an optimized footprint
Configurable Cylindrical Immersion
A constant-radius MicroLED platform with a configurable horizontal field of view for simulation, training, racing, gaming, and immersive entertainment.
Defining capabilityScalable cylindrical geometry with optional floor and ceiling integration.
- Configurable cylindrical MicroLED COB architecture
- Up to 240 Hz display frame-rate capability
- Optional LED floor and ceiling integration
Compact, High-Fidelity Visualization
A configurable architecture for space-constrained environments, combining flexible OLED technology with application-specific panel geometry and GPU-based correction.
Defining capabilityHigh resolution and adaptable geometry in a compact footprint.
- Flexible OLED display architecture
- 74.7–107.8 million pixels in reference configurations
- Compact, configurable physical architecture
Purpose-Built Geometry for High-Fidelity Simulation
Immersion Engineered Through Geometry
HALO is Voltron Technology’s flagship immersive visual system, combining compound-curved MicroLED COB technology with purpose-built geometry for demanding simulation environments.
Rather than forcing every application into a constant-radius cylinder, HALO balances field of view, viewing distance, angular resolution, and footprint around the intended experience.
The result is extensive visual coverage in an architecture designed for cockpit integration.
Built Around the Training Environment
HALO’s geometry is engineered around the viewer, the cockpit, and the installation, not simply the display surface.
The reference configuration provides substantial access for cockpit assemblies and training equipment while maintaining an immersive visual envelope.
Integrated From Display to Simulation
HALO brings display technology, image generation, scalable GPU computing, video processing, image mapping, and geometric correction into a coordinated visual system.
This integrated approach supports third-party simulation environments and simplifies system-level deployment.
Designed for High-Value Applications
HALO is designed for advanced aviation simulation, high-fidelity aircraft training, mission rehearsal, research environments, and specialized immersive visualization.
Its adaptable architecture gives customers and system integrators a proven starting point for application-specific visual performance.
Technical Specifications
HALO · Reference configurationDisplay and optical performance
- Display technology
- MicroLED
- LED packaging
- COB (Chip-on-Board)
- Pixel pitch
- 0.9 mm
- Geometry
- Compound-curved corners
- Resolution
- 8192 × 5184
- Pixel count
- 42.5 million
- Forward-center angular resolution
- 2.6 arcmin/OLP
- Forward-corner angular resolution
- 2.5 arcmin/OLP
- Lateral angular resolution
- 4.1 arcmin/OLP
- Frame rate
- 120 Hz
- Luminance
- 500–550 cd/m²
- Contrast ratio
- ≥5,000:1
Physical specifications
- Depth
- 14.1 ft
- Width
- 12.0 ft
- Height
- 9.1 ft
- Additional service and equipment space
- Installation-dependent
Processing and computing
- Video processing
- Integrated LED video-processing architecture
- Image-generator integration
- Third-party platforms supported
- Geometric correction
- Application-specific image mapping and warping
- Required IG channels
- 4
Electrical and lifecycle
- Electrical requirements
- 5 × 110 V AC, 20 A circuits
- Thermal management
- Active ventilation and cooling provisions
- LED lifetime
- 100,000 hours
- Serviceability
- Modular, hot-swappable architecture
- Included spares
- Critical spare components included
- Additional spares
- Optional packages available
Demonstrated integration. HALO’s pre-production system successfully completed aircraft cockpit integration in Q1 2026.Experience the pre-production HALO system at Voltron Technology, Booth 2321, during I/ITSEC 2026.
Published dimensions are nominal. Brightness and contrast values are manufacturer-rated display-component specifications. Electrical service is estimated. Actual integration and support requirements depend on the application.
Scalable Visual Coverage for Simulation and Entertainment
Immersion Configured Around the Application
REACH is Voltron Technology’s configurable cylindrical MicroLED visual system, designed for simulation, training, gaming, and immersive entertainment applications requiring continuous curved visual coverage.
Its constant-radius architecture can be configured around the required horizontal field of view, viewing radius, and physical environment.
Built for Configurable Visual Coverage
REACH provides a scalable foundation for applications that need anything from focused forward views to broad cylindrical immersion.
Optional LED floor and ceiling surfaces can extend the visual environment when the application requires greater coverage.
The result is an immersive architecture that can scale without forcing customers into one fixed configuration.
Integrated From Display to Experience
REACH coordinates MicroLED COB displays, video processing, scalable GPU computing, image generation, geometric correction, and display control as an integrated visual system.
Its adaptable architecture supports third-party simulation environments and a wide range of training and entertainment applications.
The cylindrical display maintains a consistent viewing relationship across its surface when the design eye is positioned at the center of curvature.
Viewing radius, display extent, and system dimensions can be selected to support the intended experience and installation.
Field of view is customizable; the reference configuration is pictured at 180°. Voltron works with customers to establish the field of view, viewing geometry, visual performance, image-generation integration, and installation requirements for each REACH configuration.
Technical Specifications
REACH · Reference configurationDisplay and optical performance
- Display technology
- MicroLED
- LED packaging
- COB (Chip-on-Board)
- Pixel pitch
- 0.9 mm
- Geometry
- Single-axis, constant-radius cylinder
- Resolution
- 7680 × 2520
- Pixel count
- 19.4 million
- Angular resolution
- ~2.5 arcmin/OLP @ 8.0 ft
- Field of view
- Customizable, pictured at 180°
- Display frame-rate capability
- 240 Hz
- Luminance
- 500–550 cd/m²
- Contrast ratio
- ≥5,000:1
- Optional extensions
- LED floor and/or ceiling
Physical specifications
- Diameter
- 16.0 ft internal · 16.7 ft external
- Height
- 8.0 ft
- Installed dimensions
- Depend on selected cylindrical arc and configuration
Processing and computing
- Video processing
- Integrated LED video-processing architecture
- Image-generator integration
- Third-party platforms supported
- Geometric correction
- Image mapping and warping as required
- Required IG channels
- 2
Electrical and lifecycle
- Electrical
- 5 × 110 V AC, 20 A circuits
- Thermal management
- Active ventilation and cooling
- LED lifetime
- 100,000 hours
- Serviceability
- Modular, hot-swappable architecture
- Included spares
- Critical spare components included
- Additional spares
- Optional packages available
Performance and dimensions describe the current reference configuration. The outer-diameter estimate includes an allowance for cabinets and supporting structure. Brightness and contrast are manufacturer-rated component values.
Adaptable Visual Performance for Space-Constrained Environments
High Fidelity Engineered for Limited Space
LENS is Voltron Technology’s configurable visual-system architecture for simulation environments where space is limited but visual acuity and immersion remain essential.
Using high-density flexible OLED technology, LENS adapts panel arrangement, orientation, and viewing distance to the application.
The result is high-fidelity visual coverage within a compact installation footprint.
Built Around the Available Space
LENS provides an immersive alternative when a larger cylindrical or compound-curved structure is not practical.
Its configurable architecture can expand horizontal or vertical coverage while accommodating existing rooms, training devices, and installation constraints.
Flexible Geometry. Application-Specific Coverage.
LENS uses flexible displays, GPU-based image generation, and geometric correction to create application-specific visual arrangements.
Panel configuration and image mapping are coordinated to preserve visual continuity across the intended field of view.
Integrated for Specialized Applications
LENS can be adapted to compact aviation trainers, vehicle simulation, research environments, and other specialized immersive applications.
Its adaptable architecture gives customers and system integrators a proven starting point for space-conscious visual performance.
Technical Specifications
LENS 1.1 · Reference configurationDisplay and optical performance
- Display technology
- Flexible OLED
- Resolution
- 3840 × 2160
- Pixel pitch
- 0.315 mm
- Angular resolution
- 2.0–3.0 arcmin/OLP, configuration-dependent
- Horizontal FOV
- Up to approximately 200°, configuration-dependent
- Frame-rate capability
- 120 Hz
- Contrast ratio
- 150,000:1
Physical specifications
- Depth
- 8.7 ft
- Width
- 8.3 ft
- Height
- 8.5 ft
- Reference
- Based on the LENS 1.1 configuration
Processing and computing
- Image generation
- GPU / image-generator-based
- Geometric correction
- GPU and image-generation processing
- Third-party image-generation integration
- Supported
Electrical and lifecycle
- Estimated reference electrical service
- 2 × 110 V AC, 15 A circuits
- Manufacturer-rated panel lifetime
- 30,000 hours
- Included spares
- Critical spare components included
- Additional spares
- Optional packages available
Configurable by design. LENS is engineered around the application rather than a single display arrangement.Physical dimensions, total pixel count, electrical service, visual coverage, and processing requirements vary by configuration.
Reference dimensions and electrical requirements describe the LENS 1.1 configuration. Display performance figures and panel characteristics are configuration-dependent.
Future configurations can extend beyond today’s compound-curved, cylindrical, and compact architectures, adapting shape, scale, display technology, and system performance to the application.
Different geometries. Different applications. One adaptable engineering platform for what comes next.
Advancing Immersive Visual Technology
From 2023 to 2025, Voltron developed three prototype visual systems in support of U.S. Air Force Detachment 24, the Air Education and Training Command’s research and development arm for pilot training. Each system explored a distinct combination of display geometry, viewing distance, angular resolution, and visual coverage using a 0.9 mm LED pixel pitch. The resulting engineering foundation now informs Voltron’s HALO, REACH, and LENS platforms.
Three prototype visual systems, each exploring a distinct combination of geometry, viewing distance, angular resolution, and coverage at 0.9 mm pixel pitch.
Voltron integrated its pre-production HALO immersive visual system with Boeing’s T-7 Ground Based Training System, demonstrating compound-curved MicroLED technology in an aircraft training environment.
Voltron is also supporting LENS integration activities for Boeing’s F/A-18 training programs.
Proven Platform Integration: Advanced Aviation Training Applications. Together, these efforts demonstrate Voltron’s ability to adapt and integrate purpose-built visual architectures across different aircraft training environments.
Flexible Integration. Proven Interoperability.
Voltron engineers HALO, REACH, and LENS to work with customer-selected image-generation, computing, and synthetic-environment technologies.
All three visual systems have been integrated with Metrea’s NOR capability, a shared, high-fidelity synthetic environment for physics-based simulation across air, land, sea, and electromagnetic spectrum domains. This work demonstrates that Voltron’s display architectures can support multiple geometries and simulation applications within a common environment.
Voltron’s integration scope includes image warping, geometric correction, display processing, and system-level configuration.
High-Performance Visual System Requirements
Customer-Ready Specifications for Simulation and Training
- VS-001
Training Task Support
The visual system shall support [identified training tasks] and provide the visual cues required to perform and assess those tasks. The supplier shall demonstrate compliance in the proposed configuration.
- VS-002
Field of View
From the designated design eyepoint, the visual system shall provide at least [X°] horizontal by [Y°] vertical coverage, including [required forward, lateral, overhead, downward, and rear-quarter regions].
- VS-003
Geometry and Footprint
The supplier shall engineer the display geometry to meet field-of-view, visual-acuity, equipment-integration, and access requirements within a maximum installation envelope of [L × W × H]. Dimensional drawings and design-eye analyses shall be provided.
- VS-004
Continuous Direct-View Presentation
The visual system shall use a continuous direct-view display architecture across the required field of view. Front or rear projection, overlapping projected images, and projection edge blending shall not be used. Visible luminance, color, or geometric discontinuities that interfere with required visual cues shall not be permitted.
- VS-005
Angular Resolution
Installed-system angular resolution shall not exceed [X.X arcmin/OLP] in [critical region] and [Y.Y arcmin/OLP] in [other region], measured from the design eyepoint using an agreed method. The supplier shall identify pixel pitch, design-eye distance, and resulting angular resolution; pixel pitch or total pixel count alone shall not establish compliance.
- VS-006
Direct-View Image Performance
The installed direct-view system shall provide adjustable luminance of at least [X cd/m²], contrast of at least [X:1], maximum black-state luminance of [X cd/m²], and luminance uniformity within [X%] under defined day, dusk, and night conditions. The supplier shall identify display packaging, pixel pitch, rated performance, and installed operating range.
- VS-007
MicroLED Display Architecture
The visual system shall use fine-pitch MicroLED technology with chip-on-board (COB) or approved-equivalent packaging. Pixel pitch shall not exceed [X.X mm]. The display architecture shall support the specified geometry, viewing distance, angular resolution, frame rate, serviceability, and lifecycle requirements.
- VS-008
Performance Retention
The visual system shall retain at least [X%] of accepted initial luminance and remain within specified contrast and uniformity limits for [X operating hours] under the approved calibration and maintenance program.
- VS-009
Frame Rate and Motion
The display shall support at least [X Hz] frame rate and provide acceptable motion presentation for the identified training tasks. The supplier shall separately state display frame rate, image-generator rendering rate, and internal display refresh frequency.
- VS-010
Equipment Integration
The visual-system architecture shall accommodate the designated [cockpit/training device], including installation, removal, operator access, and maintenance. A clear access opening of at least [W × H] shall be provided where equipment movement is required.
- VS-011
Image-Generator Integration
The visual system shall integrate with [customer-selected image generator or synthetic environment] and provide all required image mapping, geometric correction, synchronization, display control, and processing functions for the proposed architecture.
- VS-012
Electrical and Thermal Infrastructure
The supplier shall document electrical service, supporting equipment, ventilation, and thermal-management requirements. Under [defined test condition], the temperature increase at the operator location shall not exceed [X °C] above ambient.
- VS-013
Modular Display Serviceability
Direct-view display modules shall be [front/rear]-serviceable and individually field replaceable. Routine module replacement shall be completed within [X minutes], operational readiness restored within [Y minutes], and full-system recalibration shall not be required after routine replacement.
- VS-014
Lifecycle and Availability
The supplier shall document planned maintenance, component life, degradation, refurbishment or replacement intervals, expected downtime, and recommended spares. The system shall achieve [X%] operational availability over [defined period].
- VS-015
Delivery Schedule
The supplier shall design, manufacture, deliver, install, integrate, and commission the system within [X months] of contract award. The schedule shall identify design approval, factory acceptance, delivery, installation, and final acceptance milestones.
- VS-016
Verification and Acceptance
Compliance shall be verified through agreed engineering analysis, manufacturer documentation, dimensional inspection, installed-system testing, and integration or maintenance demonstrations. Test methods and acceptance thresholds shall be approved before testing; component ratings shall not substitute for installed-system performance.
Voltron Technology · Specify the Task. Engineer the Experience.
Engineered for Your Application.
Every visual-system application presents a different combination of operational, spatial, and program requirements.
Voltron works with customers and system integrators to translate those requirements into architectures that balance visual performance, geometry, installation constraints, and schedule.
Purpose-BuiltVisual Systems.Engineered forthe Experience.
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